Sep 14, 2007, 08:09 PM // 20:09
|
#2
|
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
Just keep beating him down with 60dp, like everyone else.
|
|
|
Sep 14, 2007, 08:11 PM // 20:11
|
#3
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Mesmers. Backfire, interrupts, etc.
Mesmers make everything easier.
|
|
|
Sep 14, 2007, 08:21 PM // 20:21
|
#4
|
Wilds Pathfinder
|
Heh he's a really tough one to kill with 60Dp, I had to go through it a second time, and I'm not the greatest but I got there with 10% bonus, you just have to be careful, especially going through that first area with all the multiple freeze traps.
|
|
|
Sep 14, 2007, 08:22 PM // 20:22
|
#5
|
Ascalonian Squire
|
He was tough the first time but I've beaten him 2 subsequent times with hero/hench with no deaths. Bring Zho for Broad Head Arrow. I bring Beguiling Haze to get him dazed faster but it's not necessary. I usually bring Gwen, Norgu, and Razah (I've posted the builds I use on them before in another thread, but I can't find any way to find my previous posts, or I'd cut and paste them -- can anyone tell me how to do this?). The keys skills on Razah are Spirit Rift, Splinter Weapon, and Ancestors' Rage for cutting through the larger groups. A Spoil Victor necromancer makes things go faster and you could swap one for one of the mesmers. After you kill everything before the boss platform, activate the res shrine and get out of the area of Diamondshard Mist. After health & energy are full on everyone, run for the boss and do not stop. Focus only on the boss; once he's dazed he's not much of a threat, but you need to beat on him continually and keep him dazed. If you brought some AoE, the things around him will die in the chaos.
|
|
|
Sep 14, 2007, 08:26 PM // 20:26
|
#6
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by MSecorsky
Mesmers. Backfire, interrupts, etc.
Mesmers make everything easier.
|
Ok ignore this advice, its crap. Backfire having a 5s duration and interrupts on extremely fast recharging skills in a lengthly fight are useless.
Broadhead Arrow and Frustration is where its at. BHA keeps it dazed 80-90% of the time, Frustration adds 50 damage everytime its interrupted.
|
|
|
Sep 14, 2007, 08:29 PM // 20:29
|
#7
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
|
Bring a mes with echo + diversion and spam it , he can't do anything, daze + arcane conundrum will help.
|
|
|
Sep 14, 2007, 09:41 PM // 21:41
|
#8
|
Academy Page
Join Date: Aug 2007
Location: Delaware
Guild: Eternal Knights of Twilight [Nite]
Profession: W/E
|
ITT people having trouble with the easiest dungeon in the game.
Take a Shutdown mesmer and an interrupt ranger, and you win. Really, it's that simple. And don't Leeroy everything in the center room, hell, don't even BOTHER with the center room. It's usually better to just clear the small group on the left and make your way to the northern end rather than fighting the clusters of mobs and traps in the center.
Again I say, take interruption. Aside from the Wisps, the entire dungeon is casters. It's foolish not to take some sort of shutdown. Get enough shutdown, and you can take down the dungeon in 10 minutes.
|
|
|
Sep 14, 2007, 09:44 PM // 21:44
|
#9
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Quote:
Originally Posted by Evilsod
Ok ignore this advice, its crap. Backfire having a 5s duration and interrupts on extremely fast recharging skills in a lengthly fight are useless.
Broadhead Arrow and Frustration is where its at. BHA keeps it dazed 80-90% of the time, Frustration adds 50 damage everytime its interrupted.
|
Hey, that's how I have Gwen set up in dominatrix mode. I run Illusion and do include Frustration. Since the boss does indeed to physical attacks as well Clumsiness and Ineptitude have their places for armor-ignoring damage.
What's nice with Frustration, Clumsiness triggers it. If I remember correctly that's -97 for Clumsiness and -53 for Frustration on top of it. Oddly enough... Ineptitude does not trigger Frustration. Pity.
You may scoff at interrupts... but don't forget the power of hero AI interrupting. Even Dunkoro packs Power Surge (think that's right...) for an added interrupt plus energy boost.
Seriously... two mesmers give that boss fits. You should have minimal DP, let alone 60%.
|
|
|
Sep 14, 2007, 09:44 PM // 21:44
|
#10
|
Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
|
I've done this dungeon about 8 times now -- every time I had 10% bonus before I even got to the boss. It's easy. I take a MM, a paragon, an interruptor, 2 healers, etc
|
|
|
Sep 14, 2007, 09:44 PM // 21:44
|
#11
|
Lion's Arch Merchant
|
dont stand in the wards.! They hurt. Alot.
|
|
|
Sep 14, 2007, 09:50 PM // 21:50
|
#12
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
mesmers? bha? blasphemy. I used 2 rit heros (one on resto/channeling and 1 commune/channel) and one n/rt bip/healer. shelter on the communing rit helps sooooo much. i took eve, the 2 ele hench, and mhenlo and we killed the remnant with ~15 dp each
|
|
|
Sep 14, 2007, 09:54 PM // 21:54
|
#13
|
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
|
Quote:
Originally Posted by SetsunaSamurai
And don't Leeroy everything in the center room, hell, don't even BOTHER with the center room. It's usually better to just clear the small group on the left and make your way to the northern end rather than fighting the clusters of mobs and traps in the center.
|
Just think of all the time you just saved the OP
I go left every time "Gwen" that little charr firecraker rules.
|
|
|
Sep 14, 2007, 09:57 PM // 21:57
|
#14
|
Wilds Pathfinder
|
Only dungeon thats almost as easy as this is the oozes..:> ANd even they are realtivly easy *thought he bosses can be a pain to kill, I usually end up with 60Dp on them just cause it's so hard to kill the first one due to asborbtion.
I'm tempted to make this one my farming due to the Light of Deldimar points in the basement.
|
|
|
Sep 14, 2007, 10:20 PM // 22:20
|
#15
|
Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
|
Quote:
Originally Posted by Superdarth
Can anyone give me any good hints on how to deal with this?This dungeon is very irritating for me.
It has been a pain from the start and at the end my party was far to weak and unprepeared to deal with the boss. I need a little advice on how to do this=S
|
Bring [skill]Broad Head Arrow[/skill]. Also, fire.
|
|
|
Sep 14, 2007, 10:41 PM // 22:41
|
#16
|
Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
|
we made it to the final boss with 60% DP and only won because I had one of those things that wipes all DP from the entire party
|
|
|
Sep 14, 2007, 11:20 PM // 23:20
|
#17
|
Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
|
I don't want to say I'm the best but I do farm this dungeon the most of all. I do it at least 4 times a day...(call me freaky but its true)
Here's my Team
Me (Warr - axe war or Ele - SF)
Gwen (Power Block + numerous interupts)
Ogden (LoD)
Vekk (Fiya Nuka)
Mhenlo
Lina
Herta
Zho/Talon (Zho if I'm war, Talon if i'm ele)
It is very easy and I can get to the boss with 10% morale boost. You just have to know where to go. This is a map of what I do:
http://img211.imageshack.us/img211/7829/sodmapkt5.png
Follow the Blue line first, then go back with the Purple line, then follow the Green line. Where it says 3 is a proof of Duty so you can possibly do that but there are less monsters in my route.
Average time for Floor 1: 14-16 mins
Average time for Floor 2: 7-9 mins (including killing the boss)
Have fun and don't forget Light of Deldrimor for those goodies on F2.
|
|
|
Sep 15, 2007, 12:06 AM // 00:06
|
#18
|
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
BRING NATURES RENEWAL.
gg.
Oh yeah I also run with Dragonslash, For Great Justice and "Save Yourselves!"
Kinda no dmg received
|
|
|
Sep 15, 2007, 12:08 AM // 00:08
|
#19
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
Quote:
Originally Posted by wolfwing
I'm tempted to make this one my farming due to the Light of Deldimar points in the basement.
|
Secret Lair of the Snowmen is so much easier for farming Deldrimor Points. 3 SF Heroes = total pwnage.
|
|
|
Sep 15, 2007, 12:24 AM // 00:24
|
#20
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
I'd bring Gwen with interrupts, cynn and herta. That'd help a ton.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:58 PM // 19:58.
|